Monday, 16 May 2016

OpenGL ES 3.0 Introduction

OpenGL ES = Open Graphic Library for Embedded Systems
Subset of OpenGL for embedded devices/system, cross-platform, managed by the non-profit technology consortium Khronos Group
Supported platforms: iOS, Android, BlackBerry, bada, Linux, Windows
Below image shows how OpenGL ES evolved over years,
OpenGL ES API profiles(Specifications)
  • OpenGL ES 1.xfixed function pipeline, OpenGL ES 1.0 subset of OpenGL 1.3 and OpenGL ES 1.1 subset of OpenGL 1.5
  • OpenGL ES 2.x, programmable pipeline, OpenGL ES 2.x subset of OpenGL 2.0
  • OpenGL ES 3.xprogrammable pipeline, OpenGL ES 3.0 subset of OpenGL 3.3

Reference:

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